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This course is a comprehensive hands-on introduction to object oriented programming in C++ for C programmers. Emphasis is placed on the features of C++ that support effective modeling of the problem domain and reuse of code. The course consists of two modules. In the first module object oriented concepts are introduced. The C++ class construct is introduced and its key features elaborated step-by-step, providing full implementation of abstract data types. C++ memory management is discussed. Function and operator overloading and the use of references are covered. The scope and access control mechanisms of C++ are described. Inheritance is introduced. The use of virtual functions to implement polymorphism is discussed. The second module presents intermediate topics. The ANSI C++ Standard Library is covered, including namespaces, the new header files and basic string class. Templates are covered, including an introduction to the Standard Template Library (STL). There is a chapter on I/O streams, including formatting and file I/O. Practical issues of C++ programming, such as reliability, testing, efficiency and interfacing to C, are discussed. The course introduces newer features of C++ such as exceptions, runtime type information (RTTI), and the new C++ cast syntax. Extensive programming examples and exercises are provided. The course is designed so that it can be taught in any environment with an ANSI C++ compiler.
A good working knowledge of C programming.
Concepts of Object-Oriented Programming:
State and Behavior
Class and Instantiation
Abstract Data Types
Invoking Methods
Class Inheritance
Classes in C++:
Data Encapsulation in C
The C++ Class
Structures and Class in C++
Implementation of a C++ Class
this Pointer
Code Organization
Scope Resolution Operator
Abstract Data Types
Test Programs for C++ Classes
Functions in C++:
Function Prototypes in C++
Strong Type Checking
Conversion of Parameters
Inline Functions
Inline Functions in Header Files
Default Arguments
Function Overloading
Argument Matching
Argument Matching through Promotion
Match through Type Conversion
Call by Value
Constructors and Destructors:
The Problem of Initialization
Constructors and Initialization
Constructor in Stack Class
Object Creation and Destruction
Multiple Constructors
String Class Implementation
Hidden Constructors
Using a Default Argument
Memory Management in C++:
Why is Memory Management Important in C++?
Choices for an Objectís Memory
Typical Memory Layout
Free Store Allocation
new Operator
Memory Allocation Errors
new vs. malloc
delete Operator
Destructor (Review)
Hiding Memory Management
String Class Specification (Version 2)
String Class Implementation
String Class Bug
References and Argument Passing in C++:
Argument Passing
Reference Declarations
Copy Constructor
Default Copy Constructor
Bug in String Class
Specification of String Class
Implementation of String Class
Test Program
Output of Test Program
Review of Constant Types
Constants and Arguments
Chains of Functions Calls
const Objects and Member Functions
Operator Overloading, Initialization, and Assignment:
Operator Overloading
Operator Functions
Semantics of return
Returning a Temporary Object
Returning a Reference
Initialization vs. Assignment
Semantics of Assignment
Assignment Bug
Overloading =
Review of this Pointer
Type Conversions
Conversion by Construction
Overloading Cast Operator
Test Program
Scope and Access Control:
Scoping in C++
Block and Function Scope
File and Global Scope
Class Scope
Constant Types and Scope
Enumeration Types
Enumeration Types and Class Scope
:: for Global Data
Static Class Members
Initialization of Static Member
Static Function Class Members
Access Control
Friend Functions
Invoking Member and Friend Functions
Implementing a Friend Function
Efficiency and Friend Functions
Introduction to Inheritance:
Inheritance Concept
Inheritance in C++
Employee Test Program
Protected Members
Best Class Initializer List
Member Initializer List
Order of Initialization
Inheritance vs. Composition
Polymorphism and Virtual Functions:
A Case for Polymorphism
Dynamic Binding
Pointer Conversion in Inheritance
Polymorphism Using Dynamic Binding
Virtual Function Specification
Invoking Virtual Functions
Virtual Destructors
Abstract Class Using Pure Virtual Function
Employee as an Abstract Class
Heterogeneous Collections
ANSI C++ Library:
ANSI C++ Library
Hello ANSI C++
ANSI C++ String Class
General Purpose Functions
Function Templates
Template Parameters
Template Parameter Conversion
Generic Programming
General Purpose Classes
Class Templates
Array Class Implementation (array.h)
Using the Array Template
Template Parameters
Class Template Instantiation
Non Type Parameter Conversion
Standard Template Library
STL Components
STL Elements of a Simple Program
Simple STL Program
Map Container
Input/Output in C++:
Input/Output in C++
Built-in Stream Objects
Output Operator <<
Input Operator >>
Character Input
String Input
Formatted I/O
Streams Hierarchy (Simplified)
File I/O
File Opening
Integer File Copy
Character File Copy
Overloading Stream Operators
Implementing Overloaded Stream Operators
Practical Aspects of C++ Programming :
Interfacing C++ to Other Languages
Calling C from C++
_cplusplus Macro
Calling C++ from C
Interface Module for Stack Class
Namespace Collisions
ANSI Namespace
Reliability Philosophies of Languages
Prototypes and Type Checking
Constant Types
Access Control in C++
Reviews and Inspections
Inspections and C++
Testing Strategies for C++
Performance Considerations
Class Libraries
Exception Handling:
Exception Handling
try and catch
Exception Flow of Control
Context and Stack Unwinding
Handling Exception in Best Context
Benefits of Exception Handling
Unhandled Exceptions
Clean Up
Multiple Catch Handlers
Runtime Type Information:
Runtime Type and Polymorphism
type_info Class
typeid Operator
Compiler Options
Safe Pointer Conversions
Dynamic Cast
New C++ Style Casts
Static Cast
Reinterpret Cast
Const Cast